Visual Evidence Via Gaming of The Lurkers Controlling Abilities
This series has disclosed the Lurker (and more) in so many ways — as one person, I don't know where to begin, there's that much just in this franchise.
dishonoredmap — the Dishonored map, lore, characters and more
I'm going to focus mainly on the second game, and this article is intended to be fairly quick to the point, just grabbing a tiny percentage of it.
This franchise is very popular, and the original game won Game of the Year in 2012.
Made by the same Jesuit publisher (Bethesda) that makes Elder Scrolls, Fallout, and Doom. (Major Archon game franchises.)
- (Developer Arkane Studios is another aspect naturally, and key, since it's the people/location behind the game — but developers get the money and backbone project plan from the publisher, in this case Bethesda.)
Gaming & media are more than we realize:
cobraconnections — beyond whistleblowers, pop culture's role
The character called "The Outsider" is the core component of this franchise's lore.
He represents the Lurker in endless ways, if you know what to look for.
For example, he lives in The Void.
> The engine the actual game runs on is literally called the Void Engine.
(Game 1)
Many parts of the game are spent in the Void, and the entire first DLC of the first game is built around missions within — and being in — the Void.
Dishonored Fandom — Dunwall City Trials
He watches over people and events, including granting powers to key people, leaving his mark.
dishonoredmap — the Mark of the Outsider
irishcabal — a moment in time, exploring coincidence
ascendliberation — A New Hope
A character called Billie LURK ends up being the main character you play in order to defeat the Outsider, in the series finale.
Dishonored Fandom — Billie Lurk
Dishonored Fandom — Death of the Outsider
The tentacle theme is a key Lurker detail of disclosure, dropped in the 2nd game — a key confirmation, since in this franchise the Outsider (representing the Lurker) is given a human personification. So this simple sculpture, present in basically every level and repeated many times, is far more critical than it first appears.
maplurker — the tentacle theme in Lurker disclosure
The bombshell, compounding confirmation is the following:
"Deep" .... Rift ... Watcher (Lurker — this one is an obvious match)
"A Lot Smaller" (Subquantum)
Emily version
(Negative timeline version — Corvo). Lump in throat, anyone?
The audiotape right in front of the sculpture:
"RIFT"
The Lurker accesses us through rifts in spacetime via the anomaly — you can see many examples in the tentacle theme link above, including the Futurama movie, the Spider-Man: Edge of Time game, and Ratchet & Clank: Rift Apart, with the tentacle monster at the end that pulls the multiverse Archon into the Void.
Disclosure in the Powers System
1) Mesmerize
Ever wonder why people get lost in la-la land mid-conversation?
maplurker — the dreamscape trap, how the Lurker programs
They say things when they see the void spirit, like:
- "I feel ashamed just looking at it, I feel ashamed"
- "Are you looking for me?" (someone asked Cobra this at a conference)
- "I must have been daydreaming"
They also often feel drained, tired, and forgetful once the entity or spell drops.
Notice the energy beams (similar to the void spirit above), and that the transgender theme is present.
- (A Lurker disclosure episode from a TMNT show.)
Many Lurker disclosures commonly contain the transgender theme.
As many know, just like the homosexual situation on Earth, most of it is not authentic and is an Archon program.
Don't forget — the Lurker lives deepest in sexual trauma.
maplurker — the Lurker's deepest hiding places, and why
Sexual force is life force. If they alter people's thoughts about themselves and create life conditions to match (physical and emotional confirmations of those thoughts), they can trick light beings or regular people who've been in the matrix a long time into getting mixed up inside — which is exactly what allows the Lurker to enter.
This is why the Jesuits support these movements and put so much innuendo into children's media.
2) Domino
This visually depicts how the Lurker can literally entangle minds — whatever you do to one sets off a chain reaction that affects the others the same way. Put one to sleep, and the others instantly pass out as well.
3) Shadow Walk
Ever see little dark shadows pass across the floor at the corner of your eye?








Arkanes Studio is the developer. Which is a french studio. Way smaller than Bethesda.
ReplyDeleteI can see similarities between the lurker, anomaly and that game.
The game itself is a stealth game. With excellent narration, great world building and incredible level design.